cvELD / EDIT PAINTWEIGHT PAINTING FOR BLENDER

See Edit Paint in action

Watch on YouTube ↗

The half-circle advantage

Two ways.
One clean boundary.

Half-circle brush

Guide the flat edge along a boundary. Paint the intended side while keeping the opposite half untouched.

Half-circle brushApprox. 10 seconds

Half-circle gradient

Spread the transition in a chosen direction. The half-circle shape helps shape the weights around neighboring fingers.

Half-circle gradientApprox. 4 seconds

Mesh Edit Mode. A whole new rhythm.

More bones.
One stroke.

MULTI PAINT

Choose your targets. Paint them together. Shape your weights without leaving mesh Edit Mode.

Explore the workflow ↗

Built from scratch. A dedicated brush, gradient and weight-processing engine—not a wrapper around Blender’s built-in weight-paint tools.

Strict normalization. Protected locks. Weight totals checked after writing.

SELECT  ✦  PAINT  ✦  GRADIENT  ✦  REFINE

02 / Five ways to shape a transition

Find your flow.

Compare all five gradients below. Each small video shows a different way to shape your weights.

Surface

Actual Blender demonstration03 SEC / LOOP

Create a gradient on connected mesh surfaces; use width and curve settings to shape the transition.

Bone axis

Actual Blender demonstration03 SEC / LOOP

Align the gradient with the bone axis even when the drag is slightly off-axis.

Radial

Actual Blender demonstration03 SEC / LOOP

Start at the center and drag outward to set the surface gradient reach.

Fan

Half-circle gradientApprox. 4 seconds

Use Fan Gradient to restrict the transition to a direction; adjust its angle and orientation.

Screen

Actual Blender demonstration03 SEC / LOOP

Drag from start to end and preview the gradient while staying in Edit Mode.

03 / The finishing touch

Feel the brush.
Own the numbers.

Paint broad changes, then select vertices and press W to refine the influence values. Keep your locked weights protected.

Compact Selection Weights editor beside selected hand vertices
A compact weight editor, right beside your mesh. Select a single vertex or a group of vertices, inspect bone influences and refine their values.
Actual Blender demonstration03 SEC / LOOP

Paint exactly where needed

Choose Draw and drag toward the target weight.

Actual Blender demonstration03 SEC / LOOP

Paint selected vertices only

Select the upper half and choose Selected Vertices. The lower half stays unchanged even when the circle crosses the boundary.

Actual Blender demonstration03 SEC / LOOP

Smooth uneven weights

Drag Smooth over uneven weights to blend connected vertices.

Actual Blender demonstration03 SEC / LOOP

Smudge: pull the existing distribution

Drag from an existing weighted area to pull the distribution across the surface.

Actual Blender demonstration03 SEC / LOOP

Auto Blend: soften a hard boundary

Preview and adjust the boundary between target bones while preserving other bone allocations.

Actual Blender demonstration03 SEC / LOOP

Clean Far: remove distant influence

Keep the protected area near the bone and reduce distant weights.

Actual Blender demonstration03 SEC / LOOP

Smooth the selection in one operation

Smooth a selected region in one operation; only the upper half is selected here.

Actual Blender demonstration03 SEC / LOOP

Check deformation in Bone Operation Mode

Bend the rig in Bone Operation Mode, return to Edit Paint and brush the deformed surface while keeping the pose.

Actual Blender demonstration03 SEC / LOOP

Choose a readable weight palette

Switch the display palette without changing stored weight values.

Actual Blender demonstration03 SEC / LOOP

Split bones and their weights together

Divide an existing bone into three segments and distribute its weights by position.

Actual Blender demonstration03 SEC / LOOP

cvELD EDIT PAINT

Select. Paint.
Make it move.

Open the illustrated English manual ↗

Requirements and support

Before you begin.

Requirements and installation

Declared minimum: Blender 4.5.0. Demonstrations captured on Windows in Blender 5.2.1 LTS. Check suitability for your production rigs. Current exposed tools are weight painting.

Install the complete ZIP through Preferences → Add-ons → Install from Disk, then enable cvELD Edit Paint. Do not enable the Utility-integrated and standalone copies together.

Start painting

Select a bound mesh, choose the weight brush, Ctrl-click a bone and drag to paint. Use Selected Vertices to restrict edits. W opens Selection Weights. Ctrl-Z undoes committed edits.

Topology-changing modifiers do not provide supported paint correspondence. Disable their Edit Mode display when painting. Locked-weight and normalization constraints are respected.

Code licensed under GPL-3.0-or-later, without warranty. Contact the seller through your purchase page.